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Autograph 33 Full Version

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This is a tiny addon to decrease your spelldetail level as your raidsize increases. I wrote it because I couldn't find an addon which did only that, and beyond FPS-issues in larger raids I hated how I couldn't see the boss anymore the more spells home in on him.

It will also work in PvP, as I had similar issues in Alterac Valley. The only extra functionality it has is that it will decrease your spelldetail to near-minimum in Wintergrasp and Tol Barad, to account for the potentially huge amount of people near you. 2011-11-26 -- Version 1.4.3.0 - TOC bump for 4.3 2010-11-07 -- Version 1.4.0.1 - TOC bump for 4.0.1 2009-12-22 -- Version 1.2.3 - Small change to catch teleporting out of WG 2009-10-15 -- Version 1.2.2 - Never again drycoding locales 2009-10-15 -- Version 1.2.1 - Sorry about the 1.2 upload, it didn't restore detail after wintergrasp. 2009-10-15 -- Version 1.2 - Fixed the Wintergrasp code, it also uses 15% detail now, not 10%, turned out to work better. - Added localizations for De, Fr, Es. Untested though, cannot test it myself really, sorry.

2009-10-07 -- Version 1.0 - Initial Version. Originally posted by ET20 Question what about with fights like Hodir.

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When u need to see the runes on the ground will it turn off those and other things like it? The circles on the floor are controlled by a separate setting called 'Projected Textures', which I don't touch (even though it'd be a huge FPS gain to turn them off, as you say they are required in some fights). So for hodir what this does is reduce the particle density of the falling snow, but it still displays the circle on the floor as usual. To my knowledge, 30%+ is safe for any fight currently in the game. Below 30% fires can be a serious problem especially at say Gormok, since you only see single flames, not a group of flames indicating an area is burning - so you may mistake it for a friendly's spell, not an enemy effect.

But at 30% there is already a noticeable 'area' of fire. And for all other area-targetted spells like the Icicles at Hodir, Projected Textures is the key factor, not Particle Density. So all important effects should still show up. If you know any exceptions let me know, I'll see whether I can't wrap my head around fight-specific exceptions then.