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Championship Manager 2008 Update Set

суббота 02 марта admin 26

For many 15-16-year-olds during the summer of 1994, numerous hours of what was meant to be hard GCSE revision time was spent on, shall we say, less 'important' pursuits'. Unfortunately, we're not talking about spending some time with the buxom blonde you always had a crush on ever since starting secondary school.

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Championship Manager '93 data update disks The. Championship Manager 2008 was released on 2 November 2008, with users able to play in a multiplayer mode. Each customer set the price they were willing to pay in addition to a transaction fee. Championship Manager 2011 A. Click on the Action - Set Nickname - enter one of the following names. Updated with the March 18 update 0; Michael Chopra 7. Championship Manager 2008. Championship Manager 2007.

No, we're on about the infinitely more important Championship Manager '94, with which the concept of the football management genre hit new heights. Of course in the 13 years since, the Championship Manager franchise has gone on to become the king in its field, although recent years have seen Sega's Football Manager rival brand swinging the balance of favour away from Eidos' favourite (not entirely surprising given that the team behind FM used to be responsible for CM).

But those are battles being fought mostly on consoles and PC. Here, Championship Manager continues in its quest as the best in the land on mobile, in a sector that boasts the pretty and the hugely impressive. With this in mind, has it still got the talent to stay top of the league?

Resoundingly, yes. There wasn't an awful lot wrong with (released earlier this year), and with this 2008 edition, Eidos has gone down the same route of giving the depth precedence over unnecessary visuals. The elaborate stadium image seen during the match highlights has been replaced with a top-down view of the pitch showing how strong your team is performing in each area of the field, while the commentary plays out at the top of the screen. But the presentation in CM 2008 in terms of the menus has been spruced up, with these now scrolling around a football along with some tasteful colours and images in the background. There are nicely drawn icons in the handy short cut menu, too, which is from where you can delve quickly into your training methods, league table, team tactics or back to 'home'. Control in the tactics and team selection screens takes some getting used to, but once you've got the hang of it you'll see it for the epitome of one-button simplicity that it is. Again, as with the previous version, the potentially cumbersome nature of positioning your players into a custom-made formation is removed by offering a wide range of formations for you to choose from, which cover just about all permutations you can think of.

So you get to select from a variety of presets such as, say, Liverpool '78 or AC Milan '94, to get your team playing in a certain way. Immediately, we couldn't help but wonder how much fun it'd be to have greater control over inventing your own formation in true Championship Manager style. Realistically, however, we understand and appreciate the developer's cleverness in taking into account the limitations of the mobile medium. Meanwhile, the novel media management part of the game – where you have to answer the questions from reporters – has been tweaked with better graphics but, although fun, the questions do get repetitive once you have been playing for over a season. You can turn this feature off, but the press conferences serve a fairly large role in maintaining your reputation amongst the board, fans and media.

Set

Assuming you spent your time with the buxom blonde rather than in front of your computer all those years ago and she's managed to keep your interest since, here's the lowdown on the Championship Manager experience: You begin the game with a set transfer budget and it's up to you whether you go for the mega-bucks star (whilst you can pick up stars like Eto'o and Ronaldinho, it'll cost you everything you've got and inflate your wage bill) or make the money last longer and strengthen a number of positions with cheaper players. You sell players to bolster your cash levels and you can also ask the board to release extra transfer funds.