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Mod Mertvij Putj 2 Stalker Teni Chernobilya 2012 Torrent

среда 23 января admin 9

Aug 30, 2013  Torrent 1 seems to be stalled out at 82% with no seeds. Torrent 2 has lots of seeds, so I'm trying that now. I should probably mention some STALKER modding basics. This mod will not be compatible with save games from vanilla or any other mods.

The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following: • Realistic ballistics.

• An expanded arsenal of weapons. • Improved AI. • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot. • New levels. • New characters. • New quests. • An artifact detection system, and new artifacts, with old artifacts having altered properties • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.

• Many visual improvements over the standard SoC, and AMK. • Vastly increased difficulty. • Optional freeplay with the ability to traverse every level of the game, and join any faction. Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner. HERE IS THE LINK TO THE FIX.

Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.) Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare.

The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in. Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently. After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes. Ultimately though, the next update could possibly be the last for this current build.

I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project. HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME. OUTDATED, USE THIS LINK INSTEAD. Century iv autopilot manual.

Release allspawn.7z. For anybody trying to play this, the bulk of the reasons it crashes seems to be related to weapons dropping when an NPC is killed or hurt. There are other reasons for crashes like the side tasks that reward you boxes of slugs also crash the game if you complete those, and possibly more; so I would suggest saving before accepting and turning a side quest in (if u already have the required item). I haven't gotten far into the game, and I'm met with crashes at every step. There is also a crash when you try to load up a 20size mag for the aek919 with one of the 3 types of 9x18, unsure which type, so I would skip that weapon.